Connection Pool
editConnection Pool
editThe connection pool is an object inside the client that is responsible for maintaining the current list of nodes. Theoretically, nodes are either dead or alive. However, in the real world, things are never so clear. Nodes are sometimes in a gray-zone of "probably dead but not confirmed", "timed-out but unclear why" or "recently dead but now alive". The job of the connection pool is to manage this set of unruly connections and try to provide the best behavior to the client.
If a connection pool is unable to find an alive node to query against, it
returns a NoNodesAvailableException
. This is distinct from an exception due to
maximum retries. For example, your cluster may have 10 nodes. You execute a
request and 9 out of the 10 nodes fail due to connection timeouts. The tenth
node succeeds and the query executes. The first nine nodes are marked dead
(depending on the connection pool being used) and their "dead" timers begin
ticking.
When the next request is sent to the client, nodes 1-9 are still considered
"dead", so they are skipped. The request is sent to the only known alive node
(#10), if this node fails, a NoNodesAvailableException
is returned. You
will note this much less than the retries
value, because retries
only
applies to retries against alive nodes. In this case, only one node is known to
be alive, so NoNodesAvailableException
is returned.
There are several connection pool implementations that you can choose from:
staticNoPingConnectionPool (default)
editThis connection pool maintains a static list of hosts which are assumed to be
alive when the client initializes. If a node fails a request, it is marked as
dead
for 60 seconds and the next node is tried. After 60 seconds, the node is
revived and put back into rotation. Each additional failed request causes the
dead timeout to increase exponentially.
A successful request resets the "failed ping timeout" counter.
If you wish to explicitly set the StaticNoPingConnectionPool
implementation,
you may do so with the setConnectionPool()
method of the ClientBuilder object:
$client = ClientBuilder::create() ->setConnectionPool('\Elasticsearch\ConnectionPool\StaticNoPingConnectionPool', []) ->build();
Note that the implementation is specified via a namespace path to the class.
staticConnectionPool
editIdentical to the StaticNoPingConnectionPool
, except it pings nodes before they
are used to determine if they are alive. This may be useful for long-running
scripts but tends to be additional overhead that is unnecessary for average PHP
scripts.
To use the StaticConnectionPool
:
$client = ClientBuilder::create() ->setConnectionPool('\Elasticsearch\ConnectionPool\StaticConnectionPool', []) ->build();
Note that the implementation is specified via a namespace path to the class.
simpleConnectionPool
editThe SimpleConnectionPool
returns the next node as specified by the selector;
it does not track node conditions. It returns nodes either they are dead or
alive. It is a simple pool of static hosts.
The SimpleConnectionPool
is not recommended for routine use but it may be a
useful debugging tool.
To use the SimpleConnectionPool
:
$client = ClientBuilder::create() ->setConnectionPool('\Elasticsearch\ConnectionPool\SimpleConnectionPool', []) ->build();
Note that the implementation is specified via a namespace path to the class.
sniffingConnectionPool
editUnlike the two previous static connection pools, this one is dynamic. The user provides a seed list of hosts, which the client uses to "sniff" and discover the rest of the cluster by using the Cluster State API. As new nodes are added or removed from the cluster, the client updates its pool of active connections.
To use the SniffingConnectionPool
:
$client = ClientBuilder::create() ->setConnectionPool('\Elasticsearch\ConnectionPool\SniffingConnectionPool', []) ->build();
Note that the implementation is specified via a namespace path to the class.
Custom Connection Pool
editIf you wish to implement your own custom Connection Pool, your class must
implement ConnectionPoolInterface
:
class MyCustomConnectionPool implements ConnectionPoolInterface { /** * @param bool $force * * @return ConnectionInterface */ public function nextConnection($force = false) { // code here } /** * @return void */ public function scheduleCheck() { // code here } }
You can then instantiate an instance of your ConnectionPool and inject it into the ClientBuilder:
$myConnectionPool = new MyCustomConnectionPool(); $client = ClientBuilder::create() ->setConnectionPool($myConnectionPool, []) ->build();
If your connection pool only makes minor changes, you may consider extending
AbstractConnectionPool
which provides some helper concrete methods. If you
choose to go down this route, you need to make sure your ConnectionPool
implementation has a compatible constructor (since it is not defined in the
interface):
class MyCustomConnectionPool extends AbstractConnectionPool implements ConnectionPoolInterface { public function __construct($connections, SelectorInterface $selector, ConnectionFactory $factory, $connectionPoolParams) { parent::__construct($connections, $selector, $factory, $connectionPoolParams); } /** * @param bool $force * * @return ConnectionInterface */ public function nextConnection($force = false) { // code here } /** * @return void */ public function scheduleCheck() { // code here } }
If your constructor matches AbstractConnectionPool, you may use either object injection or namespace instantiation:
$myConnectionPool = new MyCustomConnectionPool(); $client = ClientBuilder::create() ->setConnectionPool($myConnectionPool, []) // object injection ->setConnectionPool('/MyProject/ConnectionPools/MyCustomConnectionPool', []) // or namespace ->build();
Which connection pool to choose? PHP and connection pooling
editAt first glance, the sniffingConnectionPool
implementation seems superior. For
many languages, it is. In PHP, the conversation is a bit more nuanced.
Because PHP is a share-nothing architecture, there is no way to maintain a connection pool across script instances. This means that every script is responsible for creating, maintaining, and destroying connections everytime the script is re-run.
Sniffing is a relatively lightweight operation (one API call to
/_cluster/state
, followed by pings to each node) but it may be a
non-negligible overhead for certain PHP applications. The average PHP script
likely loads the client, executes a few queries and then closes. Imagine that
this script being called 1000 times per second: the sniffing connection pool
performS the sniffing and pinging process 1000 times per second. The sniffing
process eventually adds a large amount of overhead.
In reality, if your script only executes a few queries, the sniffing concept is too robust. It tends to be more useful in long-lived processes which potentially "out-live" a static list.
For this reason the default connection pool is currently the
staticNoPingConnectionPool
. You can, of course, change this default - but we
strongly recommend you to perform load test and to verify that the change does
not negatively impact the performance.
Quick setup
editAs you see above, there are several connection pool implementations available,
and each has slightly different behavior (pinging vs no pinging, and so on).
Connection pools are configured via the setConnectionPool()
method:
$connectionPool = '\Elasticsearch\ConnectionPool\StaticNoPingConnectionPool'; $client = ClientBuilder::create() ->setConnectionPool($connectionPool) ->build();